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- #WING COMMANDER PRIVATEER GRAPHICS OVERHAUL INSTALL#
- #WING COMMANDER PRIVATEER GRAPHICS OVERHAUL UPGRADE#
- #WING COMMANDER PRIVATEER GRAPHICS OVERHAUL PLUS#
Cargo simply requires you move goods from point A to point B, although it gets alot more interesting if the goods are Contraband. Missions can be of the Cargo, Rescue, Bounty, Defend, Escort and Patrol type. Each planet and base has a mission computer (aka Mission BBS) that lists a variety of missions, what they require and how much they pay. When you get tired of running cargo and have a decent vessel you can try tackling some of the missions.
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The humorous item descriptions alone make browsing through trade items worthwhile. The best money maker early on is running food and booze to mining bases and refineries. Money can be made in a relatively safe way by trading using the classic buy low/sell high strategy. VS is no different and there's quite a few ways to do it. Of course the main goal of these type of games is making money to buy bigger and badder ships. It's a nice touch that anything of note you accomplish, such as destroying pirates, will show up in the news. At each of the terminals you can also check up on the news and your status with the other factions.
#WING COMMANDER PRIVATEER GRAPHICS OVERHAUL UPGRADE#
In general, every base has a mission computer (more on that later), trade center, shipyard and ship upgrade center.
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Moving is done the same as in WC you have a static image and as you move your mouse the various options will light up and when the mouse goes from green to orange just click to be taken to that area. Once you're docked you'll find yourself in the landing bay and from there you can start exploring the station. Just be careful not to hit the base since that's treated the same as shooting them. Maneuver until the green square fills most of your screen, hit "d" and you're docked. Interacting with bases/planets is pretty painless, simply request docking by hitting "0"(zero) and close til you get a green square. Each jump point is labelled by it's destination and will take you there instaneously.
#WING COMMANDER PRIVATEER GRAPHICS OVERHAUL INSTALL#
For system to system travel you need to install a Jump Drive and use it at a jump point. The SPEC's speed is affected by gravity wells such as planets or other ships so it's not a magic panic button that lets you flee any encounter. The SPEC is in effect a "warp engine" that's used almost exclusively for insystem travel. One noticeable difference from WC is the SPEC Drive. So, to effectively attack a Cap Ship with missiles you need to destroy its PD turrets first. Personally I find the Cap Ships to be more difficult to deal with than the ones in WC, mainly because VS has Point Defense or PD turrets which can destroy incoming missiles.
#WING COMMANDER PRIVATEER GRAPHICS OVERHAUL PLUS#
Combat controls are about the same as well, with one trigger for guns and one for missiles plus keys to cycle through the weapon groups. VS adds one new maneuver: the "Shelton Slide", which allows you to change your facing without changing your direction of travel. Flight controls are the same as in WC: up/down, left/right, roll left/right. If you've played any Wing Commander game, especially Privateer, you'll quickly feel at home in Vega Strike, but regardless of your prior gaming experience I can't stress enough that you spend some time reading the manual. Vega Strike starts in the traditional manner of giving you a small ship, some starting cash and a vast universe to try and make your fortune in. If you liked games like Wing Commander: Privateer and Elite then Vega Strike is probably the game for you.